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GetRaceName should return a valid name now. This allows Let to use Reference.Variable without needing the compiler override.
#Fallout new vegas nvse download archive#
The | is coherent with the SetNumIniSettingsixĬon_ShowVars (requires SetConsoleEcho 1 to be visible)įixes: archive contains the actual corrections.Īccounted for difference in the Reference class between Runtime and Editor. SetStringIniSetting "settingGroup|settingName" info file by replacing the default FalloutNVLauncher.exe with nvseloader.exe, but after doing so, pressing the play button does not start the game via NVSE. I've tried closing Galaxy, then editing the. The : seems to be expected by the engine.Įxample: let s := GetStringIniSetting "sDPad:LANGUAGE" Hello, I'm having trouble getting NVSE working while still using GOG Galaxy to open and run the game. String_var GetStringIniSetting "settingGroup:settingName" : 2010 : RPG 3D 1st Person 3rd Person : Obsidian Entertainment : Bethesda Softworks : GOD : FreeBoot ( DashLaunch FSD3). SetRefVariable variableName anyForm Quest Sets a form variable on a ref or a quest: SetVariable variableName variableValue Quest Ref.SetVariable variableName variableValue Sets a numeric variable on a ref or a quest:

Version of Print that only display something if the script is in debug mode.

#Fallout new vegas nvse download mod#
NVSE is a required mod for a lot of popular mods. It allows you to add over a hundred mods to work simultaneously with minimal problems.
#Fallout new vegas nvse download install#
I highly recommend you install Fallout: New Vegas in a folder that isn't in any of the default Windows programs folders, Program Files, Program FIles (x86), etc. The New Vegas Script Extender (NVSE) is a mod that boosts the capabilities of your New Vegas game. (nothing) ClearHotkeyItem whichHotkey:shortīoth ported from OBSE by Luthien Anarion. Click Next and wait for the game to download and install. (nothing) SetHotkeyItem whichHotkey:short item:refĬlears the item associated with the specified hotkey. (refs:Array) GetInvRefsForItem baseObject:ref Returns an array of temp refs to objects of the specified type in the calling container Returns 1 if the calling object is currently being wornĬurrently, it must be called on an InventoryRef, though. It does so without modifying the executable files on disk, so there are no permanent side effects.ĭownload (version 4.5): /nvse_4_5.7z- compatible with runtime 1.4.0.525 and editor 1.4.0.518, plus the German "no gore" version.Ĭheck the documentation page at the GECK Wiki :Īll String and array map modification are protected by a critical section due to concurrency issues. The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV.
